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Ck2 how to make a merchant republic
Ck2 how to make a merchant republic











ck2 how to make a merchant republic

He asked for a combat trial, which i attended and merciless killed him. When i won the war, the former Lord Master was imprisioned and led to justice. During the bloody war, my brother and his dragon both died, together with two dragon raiders, one who was a commander of the realm and the other was an rebel. He didn't accept it and went in open revolt, allying himself with several nobles, including some pirate lords and my own brother (i don't understand why, since he had +100 opinion of me). So, i successfully plotted to fabricate evidences of the Lord Master of Sunstone's treason against the crown and revoked his title. Just a quick follow-up, if you're interested. They'll of course hate you to the bone, but you can just transfer them to whomever you make LP of the North (to stick with the example). House Manderly to be "Magister" of White Harbour If you don't mind pissing a few people off (and why would you, as the King, and they're not going to be your vassals anyway!), you can even install a traditional house in it's historical seat as patricians by revoking all their main titles and the city, and then re-granting it to a family member of f.i. If you want traditional houses of the area as Patricians, kill off the landless patricians before they have sons, the landed local lords should assume patrician rank as long as their culture and religion fits the republican top liege.

ck2 how to make a merchant republic

Then proceed to grant him the county, wait for the capital to change to the city, and grant the High Lordship.Īt this point four new patrician families should create.

ck2 how to make a merchant republic

Important is to not grant all titles at once- grant the city, wait a day (check the "Government Type" marker of the newly landed character and wait until it switches to republican city from feudal). As King of the Iron Throne, I have my house vassal republic in Crackclaw Point, and created Republics in the High Lordships of Castamere (Westerlands), Seagard, the Bay of Crabs (Riverlands), Gulltown (Vale), White Harbour (North) and the Boneway (Dorne), transfered to the respective Lord Paramounts, to be able to raise a decent amount of ships in each of the seven Kingdoms and can't be blackmailed by a Greyjoy













Ck2 how to make a merchant republic